This is simply a collection of nice sources for people who develop games. We have used, or plan to use, all of them. If you have any feedback, or things that should be added, feel free to contact us on for example Twitter or just in the comment section below. PR/Marketing http://www.indiegamegirl.com/ - A marketing consultant, aimed at indie devs. She has a lot of good info available in the web site as well. For example this post about sending reminders: http://www.indiegamegirl.com/press-meeting-reminder-quick-tip/ and this video example of her giving a speech: http://www.indiegamegirl.com/marketing-speaker/ I learnt some good stuff! Lots of gold nuggets in [...]
We have been talking with the friendly folks over at Sting for some time, and after talking with other game studios they are working with, we decided they would be a good fit for us. They liked us too, so we joined forces! The startup magazine Breakit wrote a short blurb on the joining companies here: article. What is Sting? Sting is an incubator in Stockholm, Sweden that helps start-ups in a lot of different industries. Now, what can they help us with? It's not going to be the making of the game, but there are a LOT of things surrounding [...]
Signing up for selling games via Steam is easier now than ever before. Before Greenlight, Steam had an internal vetting process. You could get (and did get) turned down if your game did not seem promising enough. With Greenlight, you had to appeal to the public instead. Now with Steam Direct you can just give Steam info, pay the fee, and you are in. I just did that, and I found a few bits of the process somewhat confusing at first, so I thought I should share that with you, and maybe you can have an easier time. This is going [...]
As an indie game developer, going to a game convention is a great way to meet your prospective audience, test the game with actual players, note their reaction, meet the press and socialize with fellow devs. I've been to some conventions before and loved it, but never with the task of manning a booth, and never with my own studio. In preparation for that, I decided to write a guide. The guide turned out fairly comprehensive, so I decided to share it with you. Before Book everything you can, as early as you can. First off the tickets and or [...]
What should a company avoid, in order to keep their good employees? Plus some signs to look for when trying to decide if a company will be good to work for.
How do we keep our best employees? I'll tell you 11 good characteristics with good companies, and then some bad in the next post!
I've been writing my own Docker file to deploy a Jenkins container. Jenkins is a build system and we're using rkt (Rocket) to run the container. The official Dockerfile for Jenkins and most other examples where rather big, so I've been slimming ours down a bit. (If you are looking for something a bit more comprehensive, take a look at this really great tutorial over at Riot Games.) I'll probably add more settings as we figure out what could be better, but this is the state of it right now. Let me show you and explain bit by bit. [crayon-5baaf29f99fcd805860329/] This part above states [...]
Well, I wrote briefly about setting up a Wordpress site to compare with Joomla. Spoiler alert, this is a Wordpress site. Guess who won. I'm usually not afraid on a bit of technical mess, so I thought it might be fun to just mess around with Joomla and see what I could do. Then I installed a "free" theme that installed tons of plugins and other things that were kind of hard to get rid of. I felt like I had to wipe everything and start over. Which I did, only this time in Wordpress. Wordpress was just so much [...]
We are just starting out. We have an idea for a game, (or more) we know how we want to work together and we know how we want to run our business. Now, apparently my other half also had A LOT of ideas regarding tech. This should come as no surprise to me since he is a rather geeky engine coder, but still, I had no idea he was so into stuff like Jumpcloud, Docker or Phabricator. I am delighted though, because the IT environment we are setting up now feels very robust and fail-safe. Not sure what we'll end [...]