Blog2016-10-17T12:13:57+02:00
1202, 2020

Devlog – Items and Crafting

By |February 12th, 2020|Categories: Uncategorized|0 Comments

So, I have to admit that we've had a devlog over on Steam for quite some time. You can flip through there for some more neat screenshots and info. Today though, we are going to discuss: Items Items, items, items. Any game with extensive crafting really does revolve around them, and it is therefore of the essence that the underlying systems governing and presenting them to the player rest on solid foundations. Ours, we like to think, do. Items in Hammerting are defined primarily in two ways, through their "Modifiers", and through their "Classifications". Rather than being hard [...]

2905, 2019

Hammerting Announced!

By |May 29th, 2019|Categories: Uncategorized|0 Comments

HAMMERTING ANNOUNCED! https://www.youtube.com/watch?v=hpC1MDmrS1E I am SO excited! This is the game we have been working on all this time. This game, and its engine. I know there is no gameplay in the trailer, but you can see a (terribly hastily done) gameplay trailer and some screenshots in Steam or Itch.io, take a look! If you like it, adding it to your wishlist would make us very happy. The homepage is here: https://hammerting.com/ Places to Reach Us We would love to have conversations with players during the development of this game. Both because that increases the chances of more people [...]

2502, 2019

Warpzone Studios Recruits Daniel Ottosson!

By |February 25th, 2019|Categories: Uncategorized|0 Comments

If you have kept a close eye on our homepage for changes, you may have noticed I made a stealthy update on our about page recently. We are now a four person team! Daniel joined our ranks in the beginning of January, which means our art is now improving at an almost breakneck speed. (No overtime!) He fits right in, is a one-man stop for everything art related, and I would LOVE to show you what he is working on right now, but we have an announcement coming up, and it can wait until then. 🙂 I'll just post this [...]

1709, 2018

Good Sources for Indie Devs

By |September 17th, 2018|Categories: Uncategorized|0 Comments

This is simply a collection of nice sources for people who develop games. We have used, or plan to use, all of them. If you have any feedback, or things that should be added, feel free to contact us on for example Twitter or just in the comment section below. PR/Marketing http://www.indiegamegirl.com/ - A marketing consultant, aimed at indie devs. She has a lot of good info available in the web site as well. For example this post about sending reminders: http://www.indiegamegirl.com/press-meeting-reminder-quick-tip/ and this video example of her giving a speech: http://www.indiegamegirl.com/marketing-speaker/ I learnt some good stuff! Lots of gold nuggets in [...]

2404, 2018

Joining the Sting Incubator

By |April 24th, 2018|Categories: Uncategorized|0 Comments

We have been talking with the friendly folks over at Sting for some time, and after talking with other game studios they are working with, we decided they would be a good fit for us. They liked us too, so we joined forces! The startup magazine Breakit wrote a short blurb on the joining companies here: article. What is Sting? Sting is an incubator in Stockholm, Sweden that helps start-ups in a lot of different industries. Now, what can they help us with? It's not going to be the making of the game, but there are a LOT of things surrounding [...]

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