Blog 2016-10-17T12:13:57+00:00
2411, 2017

Registering for Steam Direct – the Guide

By | November 24th, 2017|Categories: Uncategorized|0 Comments

Signing up for selling games via Steam is easier now than ever before. Before Greenlight, Steam had an internal vetting process. You could get (and did get) turned down if your game did not seem promising enough. With Greenlight, you had to appeal to the public instead. Now with Steam Direct you can just give Steam info, pay the fee, and you are in. I just did that, and I found a few bits of the process somewhat confusing at first, so I thought I should share that with you, and maybe you can have an easier time. This is going [...]

2303, 2017

The Convention Manual

By | March 23rd, 2017|Categories: Uncategorized|0 Comments

As an indie game developer, going to a game convention is a great way to meet your prospective audience, test the game with actual players, note their reaction, meet the press and socialize with fellow devs. I've been to some conventions before and loved it, but never with the task of manning a booth, and never with my own studio. In preparation for that, I decided to write a guide. The guide turned out fairly comprehensive, so I decided to share it with you. Before Book everything you can, as early as you can. First off the tickets and or [...]

111, 2016

Hashtable Implementation Using Cuckoo Hashing

By | November 1st, 2016|Categories: Algorithms, C++|0 Comments

Background A hashtable is one of a select few datastructures that take the center spotlight when coding games. Other often encountered structures are vectors/dynamic arrays (of course), ring buffers and intrusive linked lists.  I will post about some of them in the future, but today is all about our hashtable implementation! In this post I will present Cuckoo hashing, which we use to implement our hashtable. Cuckoo hashing gets its name from the cuckoo family of birds, where many species lay eggs in other species nests. When a cuckoo chick hatches, it pushes other eggs/chicks out of the nest and gets all [...]

1710, 2016

IT environment, part 3: Backup of services

By | October 17th, 2016|Categories: IT|0 Comments

In my previous blog posts (found here and here) I gave a brief introduction to containers and as well as giving tips on how to make the containers behave like physical computers on your LAN. I also briefly mentioned that we host our own git server. Why would we do that, when there are plenty of cloud services that offer us hassle-free access to git? In order to understand why we made this decision, one need to rewind the time a few months. After deciding to found our own studio, one of the first questions you need to answer is: do we spend time [...]

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