As an indie game developer, going to a game convention is a great way to meet your prospective audience, test the game with actual players, note their reaction, meet the press and socialize with fellow devs. I've been to some conventions before and loved it, but never with the task of manning a booth, and never with my own studio. In preparation for that, I decided to write a guide. The guide turned out fairly comprehensive, so I decided to share it with you. Before Book everything you can, as early as you can. First off the tickets and or [...]
What should a company avoid, in order to keep their good employees? Plus some signs to look for when trying to decide if a company will be good to work for.
Background A hashtable is one of a select few datastructures that take the center spotlight when coding games. Other often encountered structures are vectors/dynamic arrays (of course), ring buffers and intrusive linked lists. I will post about some of them in the future, but today is all about our hashtable implementation! In this post I will present Cuckoo hashing, which we use to implement our hashtable. Cuckoo hashing gets its name from the cuckoo family of birds, where many species lay eggs in other species nests. When a cuckoo chick hatches, it pushes other eggs/chicks out of the nest and gets all [...]
How do we keep our best employees? I'll tell you 11 good characteristics with good companies, and then some bad in the next post!
In my previous blog posts (found here and here) I gave a brief introduction to containers and as well as giving tips on how to make the containers behave like physical computers on your LAN. I also briefly mentioned that we host our own git server. Why would we do that, when there are plenty of cloud services that offer us hassle-free access to git? In order to understand why we made this decision, one need to rewind the time a few months. After deciding to found our own studio, one of the first questions you need to answer is: do we spend time [...]
I've been writing my own Docker file to deploy a Jenkins container. Jenkins is a build system and we're using rkt (Rocket) to run the container. The official Dockerfile for Jenkins and most other examples where rather big, so I've been slimming ours down a bit. (If you are looking for something a bit more comprehensive, take a look at this really great tutorial over at Riot Games.) I'll probably add more settings as we figure out what could be better, but this is the state of it right now. Let me show you and explain bit by bit. [crayon-59e7ccecb1c06016644476/] This part above states [...]