Devlog – Items and Crafting
So, I have to admit that we've had a devlog over on Steam for quite some time. You can flip through there for some more neat screenshots and info. Today though, we are going to discuss: Items Items, items, items. Any game with extensive crafting really does revolve around them, and it is therefore of the essence that the underlying systems governing and presenting them to the player rest on solid foundations. Ours, we like to think, do. Items in Hammerting are defined primarily in two ways, through their "Modifiers", and through their "Classifications". Rather than being hard [...]